OpenTK.Windowing.Desktop 4.7.5
Showing the top 20 packages that depend on OpenTK.Windowing.Desktop.
| Packages | Downloads |
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
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BREAKING: Removed the ALTest class from the OpenAL namespace. This was an internal test class that was accidentally included in the package. (@NogginBops)
API: Deprecated Box.Contains function in favor of Box.ContainsInclusive and Box.ContainsExclusive to explicitly state if the box boundary sould be considered contained. (@NogginBops, @Oribow)
API: Exposed EGL bindings to match the WGL bindings. (@NogginBops)
API: Box2, Box2d, Box2i, Box3, Box3d, and Box3i now support XML serialization. (@NogginBops)
API: Added ProgramBinaryLength to the GetProgramParameterName enum. (@NogginBops)
FIX: MathHelper.ClampAngle and MathHelper.ClampRadians now return correct results. (@FlashX64)
FIX: MathHelper.NormalizeRadians now return correct results. (@FlashX64)
FIX: OpenAL now correctly loads on FreeBSD. (@Partmedia)
Clarify in the readme that running on Windows requires "Visual C++ Redistributable 2015" (@NogginBops)
Update to GLFW 3.3.8 (@NogginBops)
.NET Core 3.1
- OpenTK.Core (>= 4.7.5 && < 4.8.0)
- OpenTK.Mathematics (>= 4.7.5 && < 4.8.0)
- OpenTK.Windowing.Common (>= 4.7.5 && < 4.8.0)
- OpenTK.Windowing.GraphicsLibraryFramework (>= 4.7.5 && < 4.8.0)
| Version | Downloads | Last updated |
|---|---|---|
| 5.0.0-pre.15 | 2 | 09/30/2025 |
| 5.0.0-pre.14 | 2 | 09/30/2025 |
| 5.0.0-pre.13 | 2 | 09/30/2025 |
| 5.0.0-pre.12 | 2 | 09/30/2025 |
| 5.0.0-pre.11 | 2 | 09/30/2025 |
| 5.0.0-pre.10 | 2 | 09/30/2025 |
| 5.0.0-pre.9 | 2 | 09/30/2025 |
| 5.0.0-pre.8 | 2 | 09/30/2025 |
| 5.0.0-pre.7 | 2 | 09/30/2025 |
| 5.0.0-pre.6 | 2 | 09/30/2025 |
| 5.0.0-pre.5 | 2 | 09/30/2025 |
| 5.0.0-pre.4 | 2 | 09/30/2025 |
| 5.0.0-pre.3 | 2 | 09/30/2025 |
| 5.0.0-pre.2 | 2 | 09/30/2025 |
| 5.0.0-pre.1 | 2 | 09/30/2025 |
| 4.9.4 | 2 | 09/29/2025 |
| 4.9.3 | 2 | 09/29/2025 |
| 4.9.2 | 2 | 09/29/2025 |
| 4.9.1 | 2 | 09/29/2025 |
| 4.8.2 | 2 | 09/29/2025 |
| 4.8.1 | 2 | 09/29/2025 |
| 4.8.0 | 2 | 09/29/2025 |
| 4.7.7 | 2 | 09/29/2025 |
| 4.7.6 | 2 | 09/29/2025 |
| 4.7.5 | 2 | 09/29/2025 |
| 4.7.4 | 2 | 09/29/2025 |
| 4.7.3 | 2 | 09/29/2025 |
| 4.7.2 | 2 | 09/29/2025 |
| 4.7.1 | 2 | 09/29/2025 |
| 4.7.0 | 2 | 09/29/2025 |
| 4.6.7 | 2 | 09/29/2025 |
| 4.6.6 | 2 | 09/29/2025 |
| 4.6.5 | 2 | 09/29/2025 |
| 4.6.4 | 2 | 09/29/2025 |
| 4.6.3 | 2 | 09/29/2025 |
| 4.6.2 | 2 | 09/29/2025 |
| 4.6.1 | 2 | 09/29/2025 |
| 4.6.0 | 2 | 09/29/2025 |
| 4.5.0 | 2 | 09/29/2025 |
| 4.4.0 | 2 | 09/29/2025 |
| 4.3.0 | 2 | 09/29/2025 |
| 4.2.0 | 2 | 09/29/2025 |
| 4.1.0 | 2 | 09/29/2025 |
| 4.0.6 | 2 | 09/29/2025 |
| 4.0.5 | 2 | 09/29/2025 |
| 4.0.4 | 2 | 09/29/2025 |
| 4.0.3 | 2 | 09/29/2025 |
| 4.0.2 | 2 | 09/29/2025 |
| 4.0.1 | 2 | 09/29/2025 |
| 4.0.0 | 2 | 09/29/2025 |
| 4.0.0-pre9.10 | 2 | 09/30/2025 |
| 4.0.0-pre9.9 | 2 | 09/30/2025 |
| 4.0.0-pre9.8 | 2 | 09/30/2025 |
| 4.0.0-pre9.7 | 2 | 09/30/2025 |
| 4.0.0-pre9.6 | 2 | 09/30/2025 |
| 4.0.0-pre9.5 | 2 | 09/30/2025 |
| 4.0.0-pre9.4 | 2 | 09/30/2025 |