OpenTK 4.5.0

The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s

Showing the top 20 packages that depend on OpenTK.

Packages Downloads
SkiaSharp.Views.WindowsForms
SkiaSharp Views & Layers are a set of platform-specific views and containers that can be used to draw on the screen.
2
OpenTK.GLControl
The Open Toolkit Library (OpenTK)
2
OpenTK.GLWpfControl
A native WPF control for OpenTK 3.X.
2
OpenTK.GLWpfControl
A native WPF control for OpenTK 4.X.
2

API: Introduced GameWindow.UpdateTime to match GameWindow.RenderTime. (@NogginBops) API: Added GLFW functions for getting platform dependent opengl context pointers. (@NogginBops) FIX: GameWindow.RenderTime now gets updated correctly. (@NogginBops) FIX: Actually assign APIVersion property in NativeWindow. (@BroMandarin) FIX: The MouseWheelEventArgs in OnMouseWheel now correctly returns a delta instead of an accumulated offset. (@GeorchW) FIX: Some overloads for AL.DeleteSources where calling alDeleteBuffers instead of alDeleteSources. (@NogginBops)

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5.0.0-pre.15 2 09/29/2025
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4.9.4 2 09/29/2025
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1.1.2349.61993 2 09/29/2025
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1.1.1589.5942 2 09/29/2025
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