OpenTK.Graphics 5.0.0-pre.11
Showing the top 20 packages that depend on OpenTK.Graphics.
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES and OpenAL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s
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Updated all projects to target .net8.0. (@NogginBops)
Removed MathHelper functions that just called directly into Math and MathF. (@BoyBaykiller)
Removed old quake inverse sqrt implementation in MathHelper.InverseSqrtFast in favour of Math(F).ReciprocalSqrtEstimate. (@BoyBaykiller)
SIMD optimized all MatrixNxM and VectorN equals checks. (@BoyBayKiller, @NogginBops)
Vector2d.SizeInBytes returns 16 instead of 8. (@BoyBayKiller)
Merged latest OpenTK 4.8.3 changes onto 5.0-pre.11. (@NogginBops)
This means that some changes from the upcoming 4.8.3 are also in this release.
See https://github.com/opentk/opentk/pull/1734 for full details.
Some of these changes includes:
Update to GLFW 3.4. (@NogginBops)
Add swizzle matrices and general math fixes. (@NogginBops)
Add VectorN.Slerp (spherical interpolation) and VectorN.Elerp (exponential interpolation). (@NogginBops)
Unclamp MathHelper.Lerp so t outside [0, 1] can be used. (@NogginBops)
OpenAL fixes. (@NogginBops)
Vulkan bindings changes:**
Added Vulkan API bindings in OpenTK.Graphics.Vulkan. Feedback welcome! (@NogginBops)
OpenGL bindings changes:**
Removed all automatic length calculations from the OpenGL bindings. (@NogginBops)
Added Span<T> and T[] overloads for functions without specified size. (@NogginBops)
Switch to using out by default, and use automatic and manual marking for in and ref. (@NogginBops)
Only convert out parameters to return values if they are the last out parameter. This removes some weird overloads. (@NogginBops)
Update to latest gl.xml and wgl.xml, resulting in more up to date API definition. (@NogginBops)
Don't generate return overloads for functions that return more than one item. (@NogginBops)
PAL2 changes:**
Introduced the Toolkit static class and ToolkitOptions which are the main interface for PAL2. (@NogginBops)
Added Bejeweled PAL2 demo project. (@NogginBops)
Removed the old ComponentSet class. (@NogginBops)
Added IDialogComponent for opening message boxes and open/save file dialogs. (@NogginBops)
Added OpenGLGraphicsAPIHints.ContextValueSelector callback which allows users to enumerate available backbuffer formats when creating a context. Defaults to ContextValues.DefaultValuesSelector. (@NogginBops)
Added IWindowComponent.GetFramebufferSize and WindowFramebufferSize event. (@NogginBops)
Added IWindowComponent.IsFocused. (@NogginBops)
Added IWindowComponent.GetScaleFactor (@NogginBops)
Added raw mouse motion API to IMouseComponent. (@NogginBops)
Added PixelFormat, SwapMethod, RobustnessFlag, ResetNotificationStrategy, ResetIsolationFlag, NoErrorFlag, UseFlushControl, and ReleaseBehaviour to OpenGLGraphicsApiHints. (@NogginBops)
Removed IClipboardComponent.GetClipboardHTML. (@NogginBops)
win32:
win32: Implemented IDialogComponent. (@NogginBops)
win32: Implemented ContextValueSelector. (@NogginBops)
win32: Add OpenTK.Platform.Windows.OpenGLComponent.UseDwmFlushIfApplicable() to control whether OpenTK should call DwmFlush to potentially fix Vsync issues. (@NogginBops)
win32: Fix issue where ShellComponent.SetImmersiveDarkMode wouldn't trigger a redraw of the window frame. (@NogginBops)
win32: Added ShellComponent.SetWindowCornerPreference to control Windows 11 rounded corners. (@NogginBops)
win32: Implemented WindowComponent.GetScaleFactor. (@NogginBops)
win32: Fixed issue where WindowBorderStyle.FixedBorder would still have the maximize button enabled. (@NogginBops)
win32: Fixed issue where ContextStencilBits.None and ContextDepthBits.None would throw an exception. (@NogginBops)
win32: Implemented IWindowComponent.ProcessEvents(waitForEvents: true). (@NogginBops)
win32: Added ToolkitOptions.Windows.EnableVisualStyles (default true) which enables visual styles for message dialogs to work. (@NogginBops)
win32: Added PixelFormat, SwapMethod, RobustnessFlag, ResetNotificationStrategy, ResetIsolationFlag, NoErrorFlag, UseFlushControl, and ReleaseBehaviour in OpenGLGraphicsApiHints. (@NogginBops)
macOS:
macOS: Implemented WindowMode.WindowedFullscreen. (@NogginBops)
macOS: Implemented MacOSDialogComponent.OpenFileDialog/SaveFileDialog. (@NogginBops)
macOS: Implemented MacOSClipboardComponent except MacOSClipboardComponent.GetClipboardAudio. (@NogginBops)
macOS: Implemented ClipboardUpdate event. (@NogginBops)
macOS: Implemented ContextValuesSelector with default OpenGLGraphicsApiHints.UseSelectorOnMacOS = false due to large overhead enumerating context values on macOS. (@NogginBops)
macOS: Implemented MacOSWindowComponent.GetFullscreenDisplay/SetFullscreenDisplay. (@NogginBops)
macOS: Add MacOSWindowComponent.SetFullscreenNoSpace to set an window as fullscreen without opening a new space for the window. (@NogginBops)
macOS: Implemented MacOSWindowComponent.SetCursorCaptureMode/GetCursorCaptureMode. (@NogginBops)
macOS: Implemented MacOSClipboardComponent.SetClipboardBitmap. (@NogginBops)
macOS: Implemented FileDrop event. (@NogginBops)
macOS: Implemented WindowScaleChange event. (@NogginBops)
macOS: Implemented MacOSWindowComponent.SetClientPosition. (@NogginBops)
macOS: Implemented MacOSWindowComponent.SetClientBounds. (@NogginBops)
macOS: Implemented MacOSWindowComponent.ScreenToClient/ClientToScreen. (@NogginBops)
macOS: Implemented MacOSWindowComponent.GetScaleFactor. (@NogginBops)
macOS: Fixed Y flipping issue in MacOSMouseComponent. (@NogginBops)
macOS: Fixed invisible cursor. (@NogginBops)
macOS: Fix bug where MacOSWindowComponent.SetMaxClientSize would set the minimum client size. (@NogginBops)
x11:
x11: Implemented X11DialogComponent using Zenity when available. (@NogginBops)
x11: Set WM_CLASS to get proper window name in app switcher. (@NogginBops)
x11: Implemented ThemeChange event. (@NogginBops)
x11: Detect high contrast mode through org.gnome.desktop.a11y.interface when available. (@NogginBops)
x11: Detect power saver mode. (@NogginBops)
x11: Added X11WindowComponent.GetIconifiedTitle/SetIconifiedTitle. (@NogginBops)
x11: Fixed XRandR loading the correct .so file. (@NogginBops)
x11: Fixed color byte order for X11CursorComponent.Create(). (@NogginBops)
x11: Fixed issue where ContextStencilBits.None and ContextDepthBits.None would throw an exception. (@NogginBops)
x11: Implemented FramebufferResize event. (@NogginBops)
x11: Implemented ContextValuesSelector. (@NogginBops)
x11: Implemented PixelFormat, SwapMethod, RobustnessFlag, ResetNotificationStrategy, ResetIsolationFlag, NoErrorFlag, UseFlushControl, and ReleaseBehaviour in OpenGLGraphicsApiHints. (@NogginBops)
ANGLE:
ANGLE: Implemented ContextValuesSelector. (@NogginBops)
ANGLE: Known issue on x11 is that ANGLEOpenGLComponent will throw an exception.
.NET 8.0
- OpenTK.Core (>= 5.0.0-pre.11 && < 6.0.0-pre)
- OpenTK.Mathematics (>= 5.0.0-pre.11 && < 6.0.0-pre)
| Version | Downloads | Last updated |
|---|---|---|
| 5.0.0-pre.15 | 2 | 09/30/2025 |
| 5.0.0-pre.14 | 2 | 09/30/2025 |
| 5.0.0-pre.13 | 2 | 09/30/2025 |
| 5.0.0-pre.12 | 2 | 09/30/2025 |
| 5.0.0-pre.11 | 2 | 09/30/2025 |
| 5.0.0-pre.10 | 2 | 09/30/2025 |
| 5.0.0-pre.9 | 2 | 09/30/2025 |
| 5.0.0-pre.8 | 2 | 09/30/2025 |
| 5.0.0-pre.7 | 2 | 09/30/2025 |
| 5.0.0-pre.6 | 2 | 09/30/2025 |
| 5.0.0-pre.5 | 2 | 09/30/2025 |
| 5.0.0-pre.4 | 2 | 09/30/2025 |
| 5.0.0-pre.3 | 2 | 09/30/2025 |
| 5.0.0-pre.2 | 2 | 09/30/2025 |
| 5.0.0-pre.1 | 2 | 09/30/2025 |
| 4.9.4 | 2 | 09/29/2025 |
| 4.9.3 | 2 | 09/29/2025 |
| 4.9.2 | 2 | 09/29/2025 |
| 4.9.1 | 2 | 09/29/2025 |
| 4.8.2 | 2 | 09/29/2025 |
| 4.8.1 | 2 | 09/29/2025 |
| 4.8.0 | 2 | 09/29/2025 |
| 4.7.7 | 2 | 09/29/2025 |
| 4.7.6 | 2 | 09/29/2025 |
| 4.7.5 | 2 | 09/29/2025 |
| 4.7.4 | 2 | 09/29/2025 |
| 4.7.3 | 2 | 09/29/2025 |
| 4.7.2 | 2 | 09/29/2025 |
| 4.7.1 | 2 | 09/29/2025 |
| 4.6.7 | 2 | 09/29/2025 |
| 4.6.6 | 2 | 09/29/2025 |
| 4.6.5 | 2 | 09/29/2025 |
| 4.6.4 | 2 | 09/29/2025 |
| 4.6.3 | 2 | 09/29/2025 |
| 4.6.2 | 2 | 09/29/2025 |
| 4.6.1 | 2 | 09/29/2025 |
| 4.6.0 | 2 | 09/29/2025 |
| 4.5.0 | 2 | 09/29/2025 |
| 4.4.0 | 2 | 09/29/2025 |
| 4.3.0 | 2 | 09/29/2025 |
| 4.2.0 | 2 | 09/29/2025 |
| 4.1.0 | 2 | 09/29/2025 |
| 4.0.6 | 2 | 09/29/2025 |
| 4.0.5 | 2 | 09/29/2025 |
| 4.0.4 | 2 | 09/29/2025 |
| 4.0.3 | 2 | 09/29/2025 |
| 4.0.2 | 2 | 09/29/2025 |
| 4.0.1 | 2 | 09/29/2025 |
| 4.0.0 | 2 | 09/29/2025 |
| 4.0.0-pre9.10 | 2 | 09/29/2025 |
| 4.0.0-pre9.9 | 2 | 09/30/2025 |
| 4.0.0-pre9.8 | 2 | 09/30/2025 |
| 4.0.0-pre9.7 | 2 | 09/30/2025 |
| 4.0.0-pre9.6 | 2 | 09/30/2025 |
| 4.0.0-pre9.5 | 2 | 09/30/2025 |
| 4.0.0-pre9.4 | 2 | 09/30/2025 |